The Tactical Wheel is a advancement of actions popular to show tactics to fencers. Although there are significant issues in the use of the wheel in most three weapons, as a previous article of mine described, it does actually get fencers contemplating how to pick the proper tactic in the right time to attain a little. But how does a teacher have the beginning or intermediate fencer to understand the relationships in this tool? One approach I’ve proven to work is a modification of the game Rock, Paper, Scissors.
The first step is to be sure that your fencers be aware of elements inside the wheel. Being a standard part of our warm-up we recite the wheel out loud like a group. I would like my fencers to understand the flow of easy attack, defeated by the parry and riposte, deceived through the compound attack, intercepted by the stop hit, and as a result defeated from the simple attack.
The 2nd step would be to assign numbers of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will get rid of 1-4 fingers.
The 3rd step is always to define which action beats which other actions. To varying degrees this relies on your own look at the wheel as well as the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will forfeit to 1 (simple attack) in foil, but will create a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this level of uncertainty).
Finally you are prepared to fence. This drill can be carried out like a set of fencers, an organization of three versus another group of three, or as two lines against each other with fencers rotating in one line to another as they are defeated. If the intent is by using the drill like a warm-up activity, the number of repetitions should be limited. One solution inside the rotating format is that the winner of the touch stays up and loser rotates. However, it is also found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to start to evaluate opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to see and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with all the fencers wasting one to four fingers on “fence.” The amount of force on decision-making may be increased by lessening the interval between commands to fence.
It might seem you could reach the same training by actually fencing, nevertheless the isolation from the decision concerning which action in the variable of fencer ability to perform it emphasizes the choice of technique. The drill does not require equipment, and thus fits well in warm-up or cool-down activity. It’s quicker than a bout, but maintains a high level of competitiveness between your fencers. Is so that it is a highly effective training tool within our efforts to enhance our fencers’ tactical sense.
To read more about paper scissors rock lizard spock view our webpage: check it out