Rock, Paper, Scissers for Fencers

The Tactical Wheel is really a continuing development of actions popular to show tactics to fencers. Although there are significant issues in the utilisation of the wheel in most three weapons, like a previous item of mine stated, it will are designed to get fencers contemplating how to pick the best tactic on the correct time to score a little. But how does an instructor obtain the beginning or intermediate fencer to know the relationships within this tool? One approach I’ve used successfully is really a modification from the game Rock, Paper, Scissors.

The first step is always to ensure that your fencers know the elements within the wheel. As a standard a part of our warm-up we recite the wheel loudly as a group. I would like my fencers to know the flow of easy attack, defeated by the parry and riposte, deceived from the compound attack, intercepted through the stop hit, also defeated from the simple attack.

The 2nd step is always to assign variety of fingers to each and every action: 1 for easy attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will dispose off one to four fingers.

The next step would be to define which action beats which other actions. To some extent this depends on your look at the wheel and also the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will lose to 1 (simple attack) in foil, but will cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).

Finally you are to fence. This drill can be achieved as a couple of fencers, a group of three versus another team of three, or as two lines opposed to the other person with fencers rotating from one line to the other since they are defeated. In the event the intent is by using the drill being a warm-up activity, the amount of repetitions needs to be limited. One solution within the rotating format would be that the winner of a touch stays up and loser rotates. However, it is also found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to start out to investigate opponent patterns (although the 4 option structure probably prevents application of pure iocaine powder logic), as well as for team mates to observe and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of one to four fingers on “fence.” The degree of force on decision-making can be increased by reduction of the interval between commands to fence.

It could seem that you could reach the same training by actually fencing, nevertheless the isolation with the decision concerning which action in the variable of fencer capability to carry it out emphasizes the option of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It’s faster than a bout, but keeps a high level of competitiveness involving the fencers. Is so that it is an efficient training tool within our efforts to boost our fencers’ tactical sense.
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