Little Alchemy is really a sport of learning from your errors.
It’s free, and it’s readily available for iPhone and Android (through Google Play); it’s also possible to play online.
The guidelines of play are simple. Starting with four elements: air, earth, fire, and water, which appear as icons on the screen. By adding any two elements together, you receive another “element,” which can or will not be combinable consequently. Elements are added by dragging one over another, after which either nothing happens (since they don’t make new things), or even a new icon appears in their place. You can contribute a component to itself; air + air = pressure, by way of example. There are 560 items you will make, plus one bonus item (that i found about halfway through.) You’ll get dropping and dragging if you possess a couple of minutes to spare, hoping to create yet another element.
The screen shows the elements you’ve already made about the right; the left side in the screen is good for combining elements. A counter towards the bottom informs you what number of elements you’ve made out of the wide ranging 560. (The screenshot was apparently taken within the earlier iteration in the game, when only 500 elements could be created.) You’ll be able to set the library to indicate either every one of the elements you’ve created, or just the ones that could be combined; “final elements” would be the end of the road and can’t be utilized to create elements. You can even decide to have final elements underlined, so that you can differentiate between them. “Flood” within the screenshot is often a final element.
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