Rock, Papers, Scissors for Fencers

The Tactical Wheel is really a progression of actions popular to instruct tactics to fencers. Nevertheless, there are significant issues inside the utilisation of the wheel in most three weapons, like a previous item of mine described, it can actually get fencers contemplating how to choose the proper tactic at the right time to score an impression. But wait, how does a trainer obtain the beginning or intermediate fencer to understand the relationships within this tool? One approach I’ve proven to work is really a modification of the game Rock, Paper, Scissors.

The initial step is to ensure that your fencers be aware of elements in the wheel. As a standard part of our warm-up we recite the wheel aloud as a group. I’d like my fencers to learn the flow of straightforward attack, defeated by the parry and riposte, deceived by the compound attack, intercepted from the stop hit, also defeated through the simple attack.

The next step is always to assign amounts of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will dispose off one to four fingers.

The next step is to define which action beats which other actions. To some degree this relies on your own look at the wheel and the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will lose to a single (simple attack) in foil, but might result in a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this degree of uncertainty).

Finally you are ready to fence. This drill can be done as a pair of fencers, a team of three versus another team of three, or as two lines opposed to the other person with fencers rotating from line to another as they are defeated. When the intent is by using the drill like a warm-up activity, the quantity of repetitions needs to be limited. One solution in the rotating format would be that the winner of a touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start to evaluate opponent patterns (even though 4 option structure probably prevents application of pure iocaine powder logic), as well as for team mates to see and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers throwing out 1-4 fingers on “fence.” The amount of force on decision-making can be increased by reducing the interval between commands to fence.

It may seem that one could achieve the same training by actually fencing, however the isolation with the decision concerning which action in the variable of fencer capability to carry it out emphasizes a choice of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It really is faster than a bout, but keeps a high degree of competitiveness between the fencers. We have found that it is a highly effective training tool within our efforts to boost our fencers’ tactical sense.
More info about rock paper scissors spock check our new web site: this site

Leave a Reply