Rock, Paper, Scissors for Fencers

The Tactical Wheel can be a continuing development of actions popular to show tactics to fencers. Nevertheless, there are significant issues in the technique wheel in most three weapons, like a previous article of mine stated, it does serve to get fencers contemplating how to choose the proper tactic on the right time gain an impression. But exactly how does a teacher get the beginning or intermediate fencer to understand the relationships on this tool? One approach We have used successfully is really a modification of the game Rock, Paper, Scissors.

The first step is to ensure that your fencers know the elements inside the wheel. Like a standard a part of our warm-up we recite the wheel aloud as a group. I’d like my fencers to know the flow of easy attack, defeated by the parry and riposte, deceived by the compound attack, intercepted through the stop hit, and as a result defeated by the simple attack.

The 2nd step is always to assign numbers of fingers to every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of paper scissors rock lizard spock the fencers will dispose off one to four fingers.

The 3rd step is to define which action beats which other actions. To some extent this relies on your look at the wheel and the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will forfeit to at least one (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this degree of uncertainty).

Finally you are prepared to fence. This drill can be achieved like a couple of fencers, a group of three versus another team of three, or as two lines against each other with fencers rotating in one line to the other as they are defeated. When the intent is by using the drill as a warm-up activity, the quantity of repetitions needs to be limited. One solution in the rotating format is the winner of the touch stays up and loser rotates. However, it can also be used in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to begin to investigate opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to observe and share that information. Use the standard commands “on guard,” “ready,” and “fence,” with the fencers disposing of 1 to 4 fingers on “fence.” The degree of force on decision-making can be increased by lessening the interval between commands to fence.

It could seem that you could attain the same training by actually fencing, however the isolation of the decision as to which action from your variable of fencer capacity to perform it emphasizes a choice of technique. The drill does not require equipment, therefore fits well in warm-up or cool-down activity. It really is quicker than a bout, but looks after a high level of competitiveness between the fencers. Is that it is an efficient training tool inside our efforts to improve our fencers’ tactical sense.
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