The Tactical Wheel is really a progression of actions widely used to teach tactics to fencers. Although there are significant issues within the utilisation of the wheel in all three weapons, as a previous article of mine stated, it will actually get fencers contemplating choosing the right tactic at the right time to score a little. But exactly how does an instructor obtain the beginning or intermediate fencer to know the relationships within this tool? One approach We have successfully used is really a modification with the game Rock, Paper, Scissors.
The first step is to be sure that your fencers know the elements within the wheel. Being a standard part of our warm-up we recite the wheel aloud being a group. I want my fencers to understand the flow of simple attack, defeated by the parry and riposte, deceived through the compound attack, intercepted by the stop hit, also defeated from the simple attack.
The next step would be to assign numbers of fingers to each and every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock game the fencers will get rid of 1-4 fingers.
The third step would be to define which action beats which other actions. To varying degrees this depends on your evaluation of the wheel and also the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to a single (simple attack) in foil, but might create a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this degree of uncertainty).
Finally you are to fence. This drill can be done like a couple of fencers, a team of three versus another team of three, or as two lines in opposition to each other with fencers rotating in one line to the other since they are defeated. When the intent is by using the drill as a warm-up activity, the amount of repetitions ought to be limited. One solution inside the rotating format would be that the winner of your touch stays up and loser rotates. However, it’s also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more time formats allow fencers to begin to analyze opponent patterns (even though 4 option structure probably prevents use of pure iocaine powder logic), as well as for team mates to observe and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with the fencers disposing of one to four fingers on “fence.” The degree of force on decision-making can be increased by lessening the interval between commands to fence.
It might seem that one could attain the same training by actually fencing, but the isolation of the decision regarding which action from the variable of fencer ability to perform it emphasizes a choice of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It really is quicker than a bout, but keeps a high level of competitiveness between your fencers. Is so that it is an effective training tool within our efforts to enhance our fencers’ tactical sense.
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